Korrathûl · The Region of Ashen Hollow

The Ash Remembers

A living West Marches D&D 5e campaign run from the town of Ashreach - where the world keeps turning between sessions, and every adventurer carves their own legend.

0Live Systems
0Professions
0Level Cap
Stories
The Beta Reckoning

When the World Ends, the West Marches Begin

Ashreach is in beta until August 1st. Until then, everything you do - and everything you ask for - shapes what comes after. Feedback can be anything: a new system, a small tweak, a whole new corner of the world. When the clock runs out, the world as we know it is inevitably destroyed, every voice is woven into the ash, and the true West Marches begins.

--Days
:
--Hours
:
--Minutes
:
--Seconds

…until the ash settles over the old world.

I · The Setting

A World That Lives Between Sessions

Ashreach

The town you live in and adventure from - ~200 souls built into ruins nobody has fully named. Build it up, trade in its markets, and watch it grow through the deeds of every player who passes through.

Ashen Hollow

The home region beyond the walls. A living world clock turns the hours, weather rolls in off the Ashfields, and threats escalate whether you're online or not.

Korrathûl

The wider realm - vast, scarred, and waiting. The West Marches sprawl outward, place-memory growing heavier with every mile, and the map fills in only as parties dare to walk it.

II · MythrOS

The Bot Runs the World For You

Automation first. Humans handle the judgment calls; the bot handles everything else.

Campfire Scenes

Sessions wrap automatically - attendance, gold, loot, and feedback all credited without a single GM click.

Professions & Crafting

37+ trades, daily skill-ups, and a full gear supply chain. Players gear players - no shortcuts.

Gold Economy

A slow, earned, WoW-vanilla grind. Sessions, professions, and trade feed one unified Gold currency.

Canon & Factions

Player-voted lore, NPC-driven reputation, and a rumor board that lives right in your channels.

World Clock & Weather

In-world time advances hourly. Weather off the inner ring affects your gathering. The world never sleeps.

Immersive Creation

"The Ash Remembers" - a narrated character arrival down the Ash-Road. Every legend begins somewhere.

III · The Townsfolk

Who You'll Meet in Ashreach

The settlement runs on these people. They remember every face - and every debt.

IV · The Board

Whispers on the Rumor Board

Pinned outside the Ashpit. Some are nothing. Some are the start of everything.

V · The Muster

Upcoming Sessions

West Marches style - the party forms around the table that musters. Sign up in Discord.

This board updates live from the bot - the same sessions posted in #5e-adventure. Sign up there to claim a slot.

VI · The Table

How We Play

  • West Marches structure. No fixed party. Sign up, form a band, and head out - the world is shared, the stakes are real.
  • OSR procedures over 5e math. Time, light, encumbrance, reaction & morale layered onto familiar 5e rules.
  • Max 5 to a session. Legacy characters can start higher; everyone earns their place at the table.
  • The world remembers. Town building, threat escalation, and an activity feed keep Ashreach alive between adventures.

The Ash-Road Is Open

Step through the gates of Ashreach. Your legend is waiting to be written.

⚔  Enter the Discord

A permanent invite, minted by MythrOS - it never expires.